


While it's easier to get into now than it was before, the power gap between your average f2p and your average whale is much, much bigger than ever. It's much more P2W with rise adding the ADD stat, which increases the fuck out of your damage to insane levels. The game is basically nothing like it was a decade ago. Whales who roll on the gacha can get the coom outfits available to sell to others and place them on the marketplace for you to buy, but they are always at ludicrous prices where you need to whale yourself to accumulate the required ingame currency (or grind your heart out, because it's a korean MMO). It is also confusing to navigate all of the new shit they've added to the game, as well.

If by normal, you mean is it the norm for the coom costumes to be locked behind gacha? Yes, that is the norm for the game. The existing playerbase is completely comprised of what There are better action games to play (and better things to jack off to), korean MMOs simply aren't worth it. I played the game for about two years, and while I think the coom material is fantastic, it's not a good game in any other right. They stopped making secondary weapons for existing characters a long time ago (the last one was Arisha's Whip) because they flat out said they didn't have enough creativity and ideas to make for existing characters. Compare that to the original base roster of Karok, Evie, Fiona, Lann and so on and look at how much more unique and varied they are compared to all of the generic korean fashion models they've got now alongside the heavy coom outfits they're selling (by gacha, by the way). Yes, they are actually all different characters each (with the one male character on the left). Pic related is all the different female characters they've added over the past 4 or so years. They're quite literally all the same characters with very minor differences in their playstyles and face models. >How can they possibly all be completely unique like the original 5 or 6 were when I quit playing 30 thousand years ago? >remmebring Karok release >parrying a raidboss and suplexing them >massive 24 man raids that were buggy as fuck but super funĮndgame now is all oneshots and instakills, and then staying dead while a whale solos everythingĭoesn't help story is locked behind absurd gear checks I asked about letty since having an easier ranged character would be nice, but it sounds like it might not help if its still like this and to answer, i cant recall if i played before or after rise. That chart's from before they did a bunch of buffs to tiddy Hurk. Before Blood Lord all you really needed to do was grind a boss enough because just one run didn't drop enough of the mats, rather than because stuff didn't drop. They didn't add actual rarity RNG nonsense until Blood Lord with his blood being an actual rare drop. "red wolf boss" sounds like gnoll chieftain, the first "hard boss" of the game. >i kept not getting the scrap so i got bored and gave up Remember when Hurk was good? Those were fun times.
